A student turned the world's best AI bot into a choose your own adventure game
The game's text interface.
PhD student Nathan Whitmore has repurposed a "Too dangerous to release" AI text generator to create a choose your own adventure game.
Whitmore built the text-based game, called GPT Adventure, using OpenAI's GPT-2 language model, which generates convincing text from prompts.
While OpenAI trained its model on 40GB of text from 8 million web pages, Whitmore trained his game on transcripts from 1970s text-based games like Zork and Colossal Cave Adventure, according to Digital Trends.
The original GPT-2 model produced fake news articles and stories so convincing that the company worried it would be misused. Whitmore, however, saw potential for creating exploratory experiences:
You can feed in the player’s current location and their action — [for example], ‘go east’ — and then you just ask GPT-2 to predict what text comes next, which is the consequence of that action. Then the player makes another action, and you have a game.
The game responds to simple prompts from the player and explains what happens, or what the player sees, after they decide what action to take. From Whitmore's blog:
What’s the goal of this game? Exploring, I guess. Even the game is making it up as it goes along, and that’s what makes it interesting.
If you want to see where human-machine competition is fiercest, look to games. Complex, rules-based games present the ideal environment to train AI systems, where the industry's top startups compete against the world's best players.